Wipeout The Game Show

Wipeout The Game Show Average ratng: 9,5/10 6552 reviews
(Redirected from Wipeout (1988 U.S. game show))

Game details Its time to get radical with some seriously gnarly waves. Rotate your surfer and make sharper turns and cutbacks. Get enough speed to jump the lip and perform radical aerial maneuvers but get the landing angle right before you get wiped out!

Wipeout
GenreGame show
Created byBob Fraser[1]
Directed byJerome Shaw[1]
Presented byPeter Tomarken
Narrated byJim Hackett
Robert Ridgely
John Harlan
Peter Tomarken (sub)
Theme music composerOtis Conner[1]
Country of originUnited States
No. of episodes195
Production
Executive producer(s)Rob Dames
Bob Fraser
Producer(s)Bill Mitchell[1]
Production location(s)Paramount Pictures Studios
Stage 30
Hollywood, California
Running timeapprox. 22–26 minutes
Production company(s)Dames-Fraser Productions
Paramount Domestic Television
DistributorCBS Television Distribution
ITV Studios
Release
Original networkSyndicated
Original releaseSeptember 12, 1988[1]
June 9, 1989

Wipeout is an American game show that aired from September 12, 1988, to June 9, 1989, with Peter Tomarken as host. The series was produced by Dames-Fraser Productions and distributed by Paramount Domestic Television.

Reruns of the series later aired on the USA Network from 1989 to 1991.[1] Canada's GameTV acquired the first 40 episodes of the series, which launched on October 8, 2018.[2][better source needed]

Main game[edit]

First round[edit]

Three contestants competed on each episode. Initially, each game featured three new contestants. After several weeks, a returning and two new contestants competed.

The contestants were given a category and shown 16 possible answers on a 4-by-4 grid of monitors. Eleven answers were correct, while the five incorrect ones were referred to as 'wipeouts'. The contestant in the leftmost position began the round. The contestant in control chose one answer at a time; each correct answer awarded money, while finding a wipeout reset the score to zero and ended his/her turn. After each correct answer, the contestant could either choose again or pass control to the next contestant. The first correct answer of the round was worth $25, and the value of each subsequent answer increased by $25, with the last one worth $275.

The round ended once all eleven correct answers were found or if all five wipeouts had been selected. The two contestants with the highest money totals kept their earnings and continued on, while the third place contestant left with parting gifts and, if the contestant had been the champion, any prior winnings. If there was a tie for low score, the tied contestant were given a new category and shown 12 answers (eight right, four wipeouts). They alternated choosing one answer at a time, with a coin toss to decide who would start, and the first contestant to find a wipeout was eliminated. If all eight correct answers were found, the contestant who gave the last one advanced.

One of the eleven correct answers was referred to as the 'Hot Spot', with a prize attached to it. Once the Hot Spot was uncovered, Tomarken would take a token from inside his podium and place it on the desk of the contestant that found it. In order to win the Hot Spot prize, a contestant had to both be in possession of the token at the end of the round and have a high enough score to advance to the Challenge Round. If the contestant holding the Hot Spot uncovered a wipeout, the token was taken away and another answer was designated as the Hot Spot.

Challenge Round[edit]

The two remaining contestants advanced to the Challenge Round, playing for a bonus prize and to become the day's champion.

For each category in the Challenge around, the contestants were shown a board with 12 answers, eight correct and four Wipeouts, and they bid back and forth as to how many correct answers they thought they could name. Bidding ended when one contestant either reached the maximum of eight or challenged the other. If the high bidder successfully completed the bid, he/she won the board. One mistake allowed the opponent a chance to steal the board by giving one of the remaining correct answers still on the board. If the opponent could not do so, the high bidder was given another chance to fulfill his/her bid.

The Challenge Round was played as a best two-of-three. The high scorer from the first round started the bidding on the first board, while his/her opponent led off for the second. If a third board was needed, a coin toss decided who would start the bidding. The first contestant to win two boards became champion. The opponent kept whatever money and prizes he/she had won in the first part of the game.

Bonus round[edit]

Instead of using the 4-by-4 monitor grid from the main game, the bonus round used a grid of 12 larger monitors, arranged in three rows of four. The champion attempted to win a new car by identifying six correct answers in a given category within sixty seconds.

After receiving the category, the champion raced to the monitors to select his/her answers. To do this, the champion would have to touch the border around one of the monitors. The monitor would then light up to indicate the selection. Once six monitors were selected, the champion then raced back to the starting point and hit a button to lock the answers in. To help in their running, all contestants were given a complimentary pair of running shoes from the 'Kaepa' shoe company.

If there were less than six correct, Tomarken would tell the champion how many he/she had correctly chosen and he/she went back to the grid. In order to change an answer, the champion had to touch the monitor again to turn it off before selecting a new one because no more than six could be lit at once. The process continued until all six correct answers were found or until the sixty second time limit expired.

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If the champion managed to find all six answers within the time limit, he/she won the car. This also resulted in the champion retiring undefeated once carryover champions were introduced. Otherwise, the champion would keep returning until beaten. Pro evolution soccer 4 full version.

International versions[edit]

CountryLocal NameHostNetworkYear Aired
AustraliaWipeoutTony JohnstonSeven Network1999–2000
GermanyRiskier Was!Gundis ZámbóSat.11994–1995
IndonesiaSapu BersihTPI1997–1998
NetherlandsDenktankKas Van LerselRTL 4
RTL 5
Veronica
1994–1999
Spain[3][4]Alta TensiónConstantino Romero
Luis Larrodera
Antena 3
Cuatro
1998–1999
2006–2008
Tensión sin LimiteIvonne ReyesVeo 72011
United Kingdom[5]WipeoutPaul Daniels (1994–1997)
Bob Monkhouse (1998–2002)
BBC11994–2002
Wipeout 2019

References[edit]

  1. ^ abcdefSchwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3 ed.). Facts on File, Inc. pp. 264–265. ISBN0-8160-3846-5.
  2. ^https://www.facebook.com/story.php?story_fbid=10157397689153492&id=88520368491
  3. ^'Cuatro recupera el concurso 'Alta tensión''. FormulaTV. 27 January 2006.
  4. ^''Tensión sin límite' regresa a la parrilla de Veo7 con nuevas entregas'. formulatv.com. 23 March 2011.
  5. ^'Wipeout – BBC One London – 3 January 1997 – BBC Genome'. BBC Genome Project. Retrieved 23 February 2017.
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