Shadowgate Deaths

Shadowgate Deaths Average ratng: 8,2/10 8204 reviews
Beyond Shadowgate
Developer(s)ICOM Simulations, Inc.
Publisher(s)Turbo Technologies Inc.
Director(s)
Platform(s)TurboGrafx CD
Release
Genre(s)Adventure
Mode(s)Single player

Jul 11, 2017  All 53 deaths in Shadowgate (NES) that I could find. Though there are two others rumored to be in the game, I couldn't get them to work so it may be other versions that have them. It’s up to you to pick up items (weapons, orbs, coins, and even brooms) and learn spells and then figure out when to use them in the right spots to power through the castle. Using the incorrect item or performing the wrong action often results in your death, as mortal danger lurks around every corner in Castle Shadowgate.

Beyond Shadowgate is a TurboGrafx CD sequel to the 1987 Mac and MacVenture game Shadowgate. Unlike its predecessor, Beyond Shadowgate is a classical point-and-clickadventure viewed from a platformperspective.

Secrets

A 14 by 19 inch poster by veteran role-playing game artist Jim Holloway, who also created the game's opening and closing animation sequences, was folded inside the jewel case for the game.[1]

Plot[edit]

The player controls Prince Erik, the descendant of the hero from the first game, Lord Jair. When Prince Erik returns to his home country, he finds out about his father's murder. The Prince is framed by the minister of the late king, who imprisons him where the adventure starts.

Gameplay[edit]

As in Shadowgate, the player must solve a series of puzzles throughout the castle in order to proceed to the end of the game. Prince Erik can move around, examine, manipulate, and take objects. Commands also allow ducking and punching. Traps and puzzles may cause the death of the character if they are not correctly solved.

Reception[edit]

Electronic Gaming Monthly gave the game a 7.5 out of 10. They criticized the slow pacing but praised the eerie mood, the graphics, the intellectually stimulating puzzles, and the ability to interact with nearly every item in the game.[2]GamePro called Beyond Shadowgate 'an enticing action/adventure RPG that combines the intricate puzzles of the original Shadowgate with a new graphic 3D environment.' They also expressed approval for the realistic level of sound effects and the multiple routes through the game.[3]Strike force heroes hacked unblocked.

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See also[edit]

  • Shadowgate 64: Trials of the Four Towers, a sequel that takes place centuries after the first adventure.

References[edit]

  1. ^'At the Deadline'. GamePro. No. 64. IDG. January 1994. p. 260.
  2. ^'Beyond Shadowgate Review'. Electronic Gaming Monthly. No. 53. Sendai Publishing. December 1993. p. 50.
  3. ^'Beyond Shadowgate'. GamePro. No. 64. IDG. January 1994. p. 255.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Beyond_Shadowgate&oldid=924349530'