Ristar Genesis

Ristar Genesis Average ratng: 9,1/10 5071 reviews

Connecting a remote emulator.Please wait.Control:GP:KB:▲↑▼↓◄←►→ABCZXCxyzASDStartEnterModeShiftEmulator:The following emulators are a­vai­lab­le for this game:(Ja­va­Script),(Flash),(JavaScript),(Ja­va).Other platforms:Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient:-)Game info:box coverGame title:RistarConsole:Author (released):Sega (1995)Genre:Action, PlatformMode:Single-playerDesign:Akira Nishino, Takeshi Niimura, Hiroshi Aso.Music:Tomoko SasakiGame manual:File size:1642 kBDownload:not available (stream only)Game size:1381 kBRecommended emulator:From Wikipedia, the free encyclopedia:Ristar is a platform game developed and published by Sega for the Sega Genesis, which released worldwide in February 1995.

Genesis / 32X / SCD - Ristar - The #1 source for video game sprites on the internet! 2 and transcoding! Please contact us via Discord or Twitter if you experience any problems. Ristar (Genesis).

A Sega Game Gear game of the same name and genre, Ristar, was also released, which shared similar themes, while possessing different level design and gameplay mechanics.The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and combat enemies. Reception for the game has been generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles. While never receiving any sequels, Sega has re-released the game a number of times digitally and on Sega-themed compilations, including the Sega Forever line of releases for mobile devices. The character has additionally received various cameos in other Sega properties as well.Ristar plays as a 2D sidescrolling platformer, similar to games in the Super Mario or Sonic the Hedgehog series of video games, but focusing less on jumping and speed, and more on the use of Ristar's stretchable arms, which can reach in 8 different main directions. The player must maneuver Ristar through the level to its end, while avoiding damage from obstacles and enemies. Ristar's extendable arms are used as the main means of attacking enemies; through extending his arms, grabbing the enemy, and pulling himself towards them into a 'headbutt' motion to defeat them. The same motion also allows for opening treasure chests containing various items, or striking different parts of the environment, such as knocking trees over.

Additionally, his elastic arms can merely be used for grabbing and/or throwing objects as well.Beyond attacking, Ristar's arms are also used as a method of projecting him through levels. Many pole-like structures are present to swing Ristar from one side to another, across gaps or to ascend or descend platforms vertically. Ristar is also able to grab on to enemies and objects in mid-air and swing on them. Additionally, 'Star Handles' are placed in levels, where the player must have Ristar grab and use momentum to swing him around in a 360 degrees circle.

Letting go launches him off in a given direction, dependent on the time of release. If enough momentum is gained, sparkles appear behind Ristar and he performs a move called the 'Meteor Strike', which makes him invincible and able to defeat any enemy upon touching them.

When enough momentum is lost, usually a few seconds, flight ceases, and he drops to the ground back into his normal state, though this can be extended by bouncing off walls and ceilings during flight.Every level ends with a special 'Star Handle', which is used to launch Ristar through the end of the level. Bonus points are awarded based on Ristar's altitude when flying offscreen, similar to how levels are ended in Super Mario Bros. Additionally, every level also contains one hidden handle that sends Ristar to a bonus stage, which involve getting through an obstacle course within a given time limit.

Completing the level in a particularly fast time will earn a continue, and after the game is completed, special codes are awarded depending on how many were completed. Ristar's health is shown through an icon based health system consisting of four stars in the upper-right corner of the screen. Taking damage removes one star, and losing all stars causes Ristar to lose a life.

Locating and grabbing a Ristar figure grants Ristar an extra life, while finding traditional star figures replenish his health; a yellow star replenishes one star, while a blue star restores all four.Much like other games from the same timeframe, such as Gunstar Heroes, the game's story varied between the Japanese language release and its English language counterpart. In all versions of the game, the events take place in the Valdi System, where an evil space pirate, Kaiser Greedy, has used mind control to make the planets' leaders obey him.In the Japanese version, the inhabitants of Planet Neer (Flora in the English-language version) pray for a hero before Greedy's mind control minion, Rhio, snatches the planet elder. The desperate prayers reach the nebula of the Star Goddess, Oruto. She awakens one of her children, Ristar, with the sole purpose of granting the wishes of the innocent people. He must stop Greedy and the brainwashed leaders of each world in the galaxy to restore peace to the galaxy.In the English-language version, Oruto is omitted altogether.

Instead, Ristar has a father figure, the Legendary Hero, who is a shooting star that protects the Valdi System. Rather than Oruto awakening Ristar, the Legendary Hero was kidnapped by Greedy, and it is up to Ristar to rescue his father as well.The Japanese version of the game ends with Greedy, and two underlings, Iounus and Uranium, stranded on a deserted planet, with a picture of Ristar appearing in the space, while Greedy simply stares at it. The ending scene shown in the English shows Ristar being re-united with his father once again.More details about this game can be found on.For fans and collectors:Find this game on video server or.Buy original game or Genesis console at, or.The newest version of this game can be purchased on,or.Videogame Console:This ver­sion of Ristar was de­sig­ned for Se­ga Ge­ne­sis (known as Se­ga Me­ga Dri­ve in Eu­ro­pe), which was the first ever 16-bitvi­deo ga­me con­so­le ma­nu­fac­tu­redby Se­ga in the years 1988 - 1997. It was a di­rect com­pe­ti­tor to the SNES con­so­le and the suc­ces­sor of the well known 8-bit con­so­le Se­ga Mas­ter Sys­tem.The unit pri­ce of Ge­ne­sis was ap­pro­xi­ma­te­ly $ 190 and world­wi­de about 40 mil­li­on units of this con­so­le we­re sold.

Mo­re in­for­ma­ti­on about Se­ga Genesiscan be found.Recommended Game Controllers:You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these controllers. Available online emulators:4 different online emulators are available for Ristar. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. Formaximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basicfeatures of each emulator available for this game Ristar are summarized in the following table:EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout adsJavaScriptYESYESNONOFlashNOYESNOYESJavaScriptYESYESYESNOJava appletNONONOYESSimilar games:Comments.

Contents.StoryIn Ristar, we follow the story of a far away solar system, Valdi, that was corrupted by an evil tyrant called Greedy. Install google play. Greedy forced the leaders of each of the seven planets the system is composed of to work for him, enslaved the people and kidnapped Ristar's father.

Desperate, they make a plea for help. It is answered by Ristar The Shooting Star, a tiny humanoid yellow star with long, elastic arms. To free the population and liberate his father, Ristar must fight Greedy's minions throughout every planet, restore the leaders and eventually fight Greedy himself.GameplayRistar, unlike, can't look up nor down and can only jump about his own height ( or ). Ristar's main ability, then, are his arms.

To kill enemies, the player must grab them with Ristar's stretchy arms with, and after releasing Ristar will headbutt the enemy. This is the only way to eliminate enemies as jumping on them will not work. Ristar's arms can also be used to ride Star Handles to perform a Meteor Strike (these are used to move from one location to another without having to walk), climb walls, swing across poles and even find bonuses (health points, 1UPs, etc.) by stretching them into tiny breaches in walls. (the player may also find them by headbutting certain sections of certain walls.)Ristar is very different from Sonic in one aspect, however, and that is Ristar's ability to explore worlds underwater without needing to breathe. He can also swim underwater with ease.The game has a simple health system: the player starts with 4 or 2 stars (depending on the difficulty selected), the max number of stars is 4. Every time Ristar is hit, the player will lose one star.

There are situations where they'll lose all their health, but these are rare. The player may replenish health by getting the star pickups: a yellow star pickup will provide 1 star and a blue star pickup 4 stars. Ristar also has a very basic life/continue system: once the player loses all of their lives, they'll be taken to a continue screen where they can choose to keep going with the game or give up. The player may earn more continues by ending the Bonus Stages quickly and more lives by getting the tiny Ristar doll pickup.

(Every 30,000 points earned are also worth 1UPs.)Earning points comes mainly from toppling enemies (generally awards 100 points) and yellow gems which are worth between 100 and 1000 points, depending on how hard they are to reach.RoundsNote: the level names were changed when brought to the West. Round 1 - Planet Flora/NeerPlanet Flora is the first level of Ristar, and is a generic grassland/jungle trope, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second area includes a darker jungle setting.Riho, the boss of Flora, is also easy to defeat. He will be possessing the planet's elder, making him attack Ristar with wind spells. Ristar has to attack the elder multiple times to shake Riho off so he can attack him. Round 2 - Planet Undertow/LeatowPlanet Undertow is the aquatic ruin level where nasty fish foes are abound.

This planet gives the player the opportunity to try out Ristar's underwater swimming abilities, though they should be aware that it's rather tricky to grab things here. The background in the first area, like in Planet Flora, is a bit lighter than in the second area, which is made of a totally submerged series of tunnels filled with enemies that must be defeated in order to move on, with little to no sections of dry land.The boss here is Ohsat, a hammerhead shark who mainly resides in the background to hammer pillars, and periodically swim to the foreground to attack. This is when the player can attack him.

Round 3 - Planet Scorch/OnaclovePlanet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second the player lands on the planet they'll face a rain of flaming meteors which only goes away a few seconds after.

Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game at the end of the first area. The second area has lift systems that will require the use of Ristar's arms to operate, and sections where mooks will detonate bombs and destroy the terrain.The boss is Adahan, a mole inside a robotic exoskeleton. His attacks will involve using his claws to attack Ristar directly or to send sand waves at him. After inflicting a certain number of hits, he will destroy the ground and have Ristar fall down a long shaft, taking the fight to freefall.

Round 4 - Planet Sonata/NeuosPlanet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at the player.

The first area (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds in order to advance through the level. The mini-boss consists of toppling three mechanical bird heads.

The second area is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber.Awaueck, a giant hawk, is Sonata's boss. It will take out the bird that is singing on the perch and fill the theater with its dreadful tone-deaf singing.

The player must knock it off the perch in order to attack it, while watching out for its divebomb and feather attacks. Round 5 - Planet Freon/ElykikiPlanet Freon is an ice planet.

The first area is child's play, with lots of spinners and slippery floors. Throughout all of this area, Ristar will be closely followed by a strange alien who he'll fight at the end in a peculiar snowball fight. The second area is nowhere as easy and consists mostly of swimming around in near-frozen water.In the boss area, the strange alien who stalked Ristar during the first area will actually aid him in defeating Itamor—this is done by hurling bowls of hot soup provided by him into Itamor's mouth. Itamor attacks by tossing frozen treats at Ristar, and will periodically freeze him solid with his icy breath, then proceed to suck him up and chew on him.

Round 6 - Planet Automaton/RewopePlanet Automaton, a mechanical world populated by robots, is a mixed bag: the first area is incredibly challenging with many spikes to swing over, and a section with no gravity that the player must swim through—it is also somewhat similar to mechanical levels in Sonic games like Scrap Brain Zone and Metropolis Zone. The second area is far less difficult, and instead involves the player finding crystals to power teleporters that will transport them to different rooms, each with their own puzzles to solve.Automaton's boss is Uranim, who will attack with various fighting moves and projectiles offered to him by Inonis, Greedy's right-hand man. Attacking him enough times will make him collapse, and the player will then have to avoid Inonis' claw and make it attack Uranim to inflict damage. Bonus StagesIn Bonus Stages, found by locating special Star Handles in each area of a Round, the player will have one minute to attain a treasure chest and collect its treasure; the first Bonus Stage is very easy and consists of only one Star Handle, but they eventually get more and more bothersome. The player only has one try for each Bonus Stage.

Also, completing them very rapidly will award the player one free continue. The items in the treasure chests are useless themselves, but if the player collects enough of them, they will reveal secret passwords at the end of the game.PasswordsRistar allows the player to input codes in the options menu, which can result in different styles of play, among other things.

Crashes/IssuesThe only crash I've come across is with the Miniboss: King Baldwin mod.King Baldwin's avenge attack is currently bugged.(Gk) Erasels has a fix by doing a small text file edit:Navigate to your steam install folder:Steamsteamappsworkshopcontent111513raidaiOpen anticollection.monsterbrains.json which is the AI logic commands for King Baldwin.replacing all mentions of lepkingavenge with another skill in his list (intimidate works)Ex: lepkingavenge becomes lepkingintimidateHe should then cast the new skill (intimidate) instead of avenge and no longer crash the game. (These dungeons are fairly difficult. Small balance friendly exceptionsA spider monster mod that can be fairly strong at times.A very strong invading boss from Dark Souls.A monster adding mod that adds a few spell based trinkets.A few dungeons.An expanded item carrying inventory to fit the few dungeons that are 2-4x the size of a regular dungeon. See screenshot section below)You can try adding the Fallen Heroes mod in, but you would probably need additional trinkets or classes or anything to make your team stronger.I could win, but the sheer size of the dungeons on top of fighting extremely strong fallen hero parties, usually exhausted your heroes making them survive, but most likely unable to get anywhere near completing the dungeon. Darkest dungeon mods.

If a code is not 6 letters long like SUPER, then any character can be added after the password and it will still work. SUPERB is a very common example.The game will reveal various amount of letters of four passwords, 6 letters each, after the ending depending on how many treasures the player has collected. There are 12 treasures to get in the game. Super Hard password gets revealed if the player beats the game on Hard difficulty no matter how many treasures they have.CodeWhat happens?JP Only?Revealed?MAGURO'ONCHI'. Onchi Music mode and credits music in sound test.No1st password revealed after ending by collecting treasures.MUSEUM'BOSS'.

Boss Rush mode.No2nd password revealed after ending by collecting treasures.ILOVEU'RD.SEL'. Stage select.No3rd password revealed after ending by collecting treasures.DOFEEL'ATTACK'. Time Attack mode for bonus stages.No4th password revealed after ending by collecting treasures. Get all 12.SUPERSuper Hard mode.NoRevealed at the end of credits on Hard mode.MIEMIEHidden items' grab points are shown with a blue star.NoCANDYInvincibility.YesFEELILOVEU, MIEMIE and CANDY active all at once.YesMASTERText that hints towards a sequel is shown.YesMACCHAMentions Miyake color. The final boss stage palette changes to a golden yellow.YesAAAAAANo Continue limit.YesSTARA shooting star goes across the background.YesVALDIShows the Valdi Solar System.YesHETAPReverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points.NoAGESCopyright info is displayed.NoXXXXXXClears/deactivates all current passwords.NoHistory Connections with SonicRistar's gameplay alone has garnered it lots of comparisons to the early Sonic games.

The most significant link between Ristar and Sonic is the fact that Ristar was built on the Sonic 1 engine, including the level engine and music engine. Another strong link to Sonic was the prototype design of Ristar, named Feel — the character had a striking resemblance to Sonic, being a spherical yellow and black 'rabbit,' and even had identical shoes. Ristar also performed cameos along with other Sega characters in, and.LegacyIt was re-released in 2002 (JP, NA) / 2003 (EU) as part of the on the and in 2004 (JP, NA) / 2005 (EU) as part of the on the and the.

To play Ristar in the GC edition, you must play, and 30 times each; in the PS2/Xbox edition, you must play them 20 times each.VersionsThe JP version of Ristar was not only released with a different title but with secret characters, among other things. One of the most well-known secrets was the intro: you can see a huge green star being—supposedly Ristar's father/mother just before Ristar is awakened by the plea of help from the populace. Actually, the green being is known as Oruto, who has a cluster of stars.

She selected Ristar to fight Greedy. The ending was also different since you don't see Ristar running to his father's arms. Staff -. Game Planner:,. Chief Designer:. Character Designer:.

Planet Designers:, Kazuyuki Iwasawa, Mikiharu Ooiwa. Character Voice: Eriko Hanada. Music Composer:. Sound Programmers:, Junya Kozakai. Boss Programmer:.

Player Programmer:. Enemy Programmer: Naomi Hirai. Effect Programmer:.

Project Director:. Art Director:. Manual Director:.

Manual Designer: Yukiko Yahagi. Manual Writer:. Test Players:, Haruyuki Hashimoto,.

Special Thanks to:, Kenji Morita, Naoko Hamada,. Producers:,.