Colony Wars Ships

Colony Wars Ships Average ratng: 7,1/10 6200 reviews

Spirit of Fire was originally a colony ship, transporting colonists as well as equipment such as hydroponics and schools, in the UEG's expansion efforts. It was responsible for the colonization of Arcadia, and later colonized Verent in 2520 under Captain Alexander; immediately following colonization, Alexander retired on 20 July. The ships and bases are mostly new in Colony Wars, but I did not feel as if I was playing an entirely new game from Star Realms. United Four Pack Expansion White Wizard Games split a 48-card expansion into four different promo packs of 12 cards each.

Contents.Gameplay Players fight in numerous space combat missions using one of seven pre-selected League of Free Worlds (although in one mission, the player gets to use one captured Navy fighter). The selection is due to the League High Command's decisions for efficiency in every given mission. Each starfighter carries a certain combination of energy weapons, missiles or torpedoes, and a number of units are equipped with nonlethal cannons.

The player can also use countermeasures to shake off inbound enemy missiles and/or use a gun to capture targets of importance.The stages are divided into several 'Acts' with three missions each. Multiple paths and outcomes are available throughout the game, depending on the player's performance. Completing or failing missions does not always define the ultimate success or failure of the campaign, and certain missions are vital turning points which can dramatically affect the game's plot.Players can view their combat records in the game.

They can also access a database of planets and ships, with full voiceovers.Story The Solar system is fully stripped of its natural resources by the fifth millennium. As a result, the Earth Empire sends out expeditionary to distant planets found to have abundant natural resources and harvests them. The discovery of technology accelerates the Empire's expansion. As the become more prosperous, the inhabitants become discontent as most of their mined resources are used to benefit Earth. A peaceful in the 47th century results in the Earth Empire's leader, the Tzar, personally leading the destruction of a rebellious planet. Stunned by the carnage, the other colonies band together as the League of Free Worlds, with a man known as the Father leading the fight.The Empire's Colonial Navy sends a fleet to attack League forces in the Gallonigher, but the League executes hit-and-run strikes as they fall back to the main capital planet, Bennay. When the Navy overextends its forces for the assault on Bennay, the League lures them into a trap inside a nearby, where the Navy strike fleet is destroyed.The game picks up several months after the Battle of Bennay, when the player character signs up for combat duty with the League as it fully mobilizes for war.

The player's first missions are set in the League's home star system of Gallonigher, where the League forces are fending off against the Navy's raid attacks.If the player is successful on Gallonigher, the League manages to capture Gallonigher's battle platform, which upholds the warphole in between Draco and Gallonigher systems and successfully close it without wasting too much resources or forces while doing so. This offers them an opportunity to launch a surprise counterattack into Draco system, by using the same captured Gallonigher battle platform to open a warphole into the Draco system.If the player is defeated on Gallonigher, with the failure to secure the Gallonigher battle platform, the League struggles defending the Gallonigher and takes so long time to secure the system, that the Navy has enough time to regroup its forces and leave the system to look elsewhere for its spoils.

Their new target will be Diomedes system. The League is forced to split its struggling forces to prevent Navy from conquering Diomedes, which holds a great importance to the League, as it is one of the League's most loyal ally and a critical source of resources.If the player loses any Act on Diomedes, the Earth Empire wins the war as the Navy manages to conquer Diomedes and eliminate last pockets of its resistance, before launching a full-scale invasion on Gallonigher.

While the remains of the League are attempting to make a one last desperate escape from the Diomedes system back to Gallonigher, a warphole appears behind them from where the Tzar's personal Super Titan flagship 'Tsunami' appears and wipes away the League's retreating forces bringing end to an The League of Free Worlds and its rebellion.If the player is successful on Diomedes, the League manages to fend off Navy's attacks, but is left badly damaged and demoralized. As a result, they decide to launch a counterattack on the system, where a civil war is raging in between League supporters and Earth Empire loyalists. It is also possible to be sent to Alpha Centauri by being defeated on Draco system. Instead of fighting against the Navy here (or at least most of the time), the League ends up fighting against the group known as 'The Faction,' which is a group formed by the former League participants who have grown discontent to the League and The Father and have decided to make an attempt to seize the entire control of the League to themselves. The Faction is fully supported by the Earth Empire.If the player is successful on Alpha Centauri, the Earth Empire and the League forge a peace as they reach a tactical stalemate after the Faction is defeated.

The Earth Empire could never concentrate its forces enough to finish the League off without invoking more similar rebellions on the systems where Empire's forces would leave, while the League could never truly defeat the Earth Empire by their meager resources. 'Colony Wars: A Space Shooter with Style'. October 1997.

Pp. 90–91. 'Behind the Screens'. Vampire knight season 2. September 1997. Retrieved 2011-09-30. ^ 'Colony Wars'. December 1997.

P. 83. ^ 'Review Crew: Colony Wars'. January 1998. P. 158. ^ Soete, Tim (1998-01-07).

From the original on 2015-02-03. Retrieved 2017-11-23. ^ Rignall, Jaz (November 4, 1997). Retrieved 2 February 2020. ^ 'Finals'.

Umihara kawase shun. This video is unavailable. Watch Queue Queue. Watch Queue Queue.

February 1998. P. 111. ^ Air Hendrix (November 1997). 'PlayStation ProReview: Colony Wars'. P. 134.

Colony Wars Ships

'The 5 Sleeper Hits of the Holidays'. November 1997.

P. 183. 2010-11-27 at the, UGO.com, November 23, 2010External links. at the (archived October 20, 2007). at.

Disc Number &Printed Serial NumberDISC 1SLUS-00543DISC 2SLUS-00554Serial Number In DiscSLUS-00543SLUS-00554Media Disc IDN / AN / ANumber Of Tracks2( 1 Data Track &1 Audio Track )2( 1 Data Track &1 Audio Track )Approx. Image Size( Image Format Used )MB(.bin /.cue )MB(.bin /.cue )Approx.Size On DiscMBMBApprox. Archive Size( Archive Type Used )MB( 1 RAR File with2% Recovery )MB( 1 RAR File with2% Recovery )Barcode Number(s)( UPC / EAN )From the back cover. 20. EnglishMenus and gameplay are in English.As tends to be the case when humanity's future is extrapolated, two sides are embroiled in an inter-galactic conflict and the outcome will decide the fate of mankind. In this case, it's a civil war between The Earth Empire and the League of Free Worlds. Humanity, having long since drained the planet Earth of its resources, has ventured out into the far reaches of space, colonizing planets and destroying those who would stand in its way.

Sick of the cruel treatment at the hands of the despotic Tzar, the colonies revolt. Taking place a few months after the battle of Beney, players assume the role of a generic, faceless, rookie pilot determined to aid the fight for freedom in any way possible.An action-oriented space-simulation, Colony Wars charges players with completing 70 different missions that range in scope from patrol, scouting, and escort to all-out offensive campaigns against fleets of frigates and smaller fighters. Depending on your battle prowess (or lack thereof), you'll take on new and unique missions. Failure will see your mission tree branch off in a direction where your past failures come into play. Successfully completing a mission, however, will allow you to continue on the pre-ordained path.Your ship is equipped with primary and secondary weapons; the former run the gamut from lasers to EMP and plasma weapons, while the latter consist of missile and torpedo types. The various weapon types differ in effect.

For example, some will only destroy shields, while others will damage the enemy craft itself. The numerous ships in which players will find themselves all vary in ability and ratings. Conventional rules apply here, with faster ships that pack less firepower and slower, heavier ships that are armed to the teeth.

The camera can be switched between three different views, from a cockpit view to an external and an internal view, providing players with their desired perspective on the action. FMV sequences are interspersed throughout the title and, along with narrated mission briefings, help reveal the title's story. Colony Wars is also one of the first titles to support Sony's Dual Analog controller.Features:- Participate in non-linear story line; Mission outcomes affect future battles- Protect convoys, attack enemy fleets, and more in 70 different missions- Pilot a handful of varying spacecraft, each armed with weapons such as lasers, missiles and EMPManufacturer's description:Pilot stat-of-the-art military aircraft in a full-scale war for intergalactic supremacy taking place in over 60 'real world' missions.