Amazing Frog Demo

Amazing Frog Demo Average ratng: 8,6/10 9701 reviews

Hello again,I must apologise that I have not released any information for a while. As I have said before - I know how important developer blogs are to let you know what we are up to. In this case, I started writing this a few weeks back and then I end up showered in errors( of my own making):( Mostly I just like to get on with stuff:) Beyond that, I have said it before I find writing frustrating at best:Pwww.amazingfrog.comSo, after The Flight School update at Xmas with the Giant Alligator, we kind of threw things up in the air, purposefully of course! I know many of you were expecting a V3 beta update, it didn't happen ( YET! ) and I shall try to explain why in this post, also I hope to explain what we are working on so you can get an idea of what's happening next in the immediate future and what will follow.I'll start with what we were going to do. We had intended to follow up the V2 Flight School update with a quick update primarily to help you physically move things around and new toilet overflow system for making unlocked activities like 'Giant saddle on Alligator' or 'Shark Blimp” or flying 'Megladon' much easier to “reactivate” and then we were going to release another V3 beta in the new year. Well, it didn't go as planned and in typical Gaz and Hal style, we changed our minds and decided to smash both those updates into one action I shall explain why but first.

A Few Definitions - V2 and V3 If you are reading this blog with no idea what V2 and V3 are Welcome! To be honest I am not sure I know any more.

Download Amazing Frog for FREE on PC, iOS at AmazingFrog.org. Explore the exotic world of Swindon, England by jumping between obstacles as an Amazing Frog. Take on the role of our flatulent hero to make your way through the great wide world of the Amazing Frog? Start your journey at the famed city of Swindon, explore it’s secret’s and plunge yourself into this bonkers physics sandbox filled with frog eating sharks, guns, drones, trampolines, cannons and so much more.

They are terms we use to describe developments, but things have changed so much. So as I write this - this is how we think of V2 and V3 or to be more specific the version of Amazing Frog? That we are actively working on.V2 describes for us the active version of Amazing Frog? This is defined by being on Steam and also the pocket mode available on IOS this version is built in Unity 4.7.2 and has the downside of being built in older tech but the benefit of having years of content added.V3 describes the newer version of Amazing Frog? That we have been working on in the latest version of Unity it has a much higher resolution environment a day-night cycle is built on much better architecture and we are actively building online multiplayer for it (but have not released that yet) the downside is it does not have as much content as V2V is effectively short for “version”. Version 1 was the version on OUYA back when we started, Version 2 we released on Steam and Version 3 is the 'future'. But just to confuse things I may well change all that.

As V2 is changing. The work we are doing on V2 should allow us to distribute it on more platforms meaning there will be multiple versions of V2 more so than just Steam and pocket mode. But I will talk about that in a bit first why has there not been a V3 Beta Holiday Update?www.flickr.com. Mushroom 11704. The V3 Beta Update that didn’t happenSo why didn't the V3 beta update happen in the new year? A lot of it comes down prioritising out time in line with an overall plan of action.

Ultimately, we want to make Amazing Frog? Available for more platforms and be able to keep updating it. Last year we made some big steps in this direction, but our methods were slightly flawed and needed change. Basically, in October our intension was for V3 to replace V2 so we would carry on just working on one project - V3. For some time we have felt that V2 was dying, left behind by progressing technology.

Our solution to this dilemma was always V3 a new version and also a chance to erase our mistakes and build something cleaner and more professional. Perhaps blinded by pride and ambition we felt the best course of action was for V3 to replace V2. We converted what we felt we needed from V2 to augment what we had created for V3 and throughout 2019 were of the mindset that V3 would replace V2 and during this ongoing process, we spawned the V3 beta of Halloween 2019. Unfortunately, we started to see the error of our ways in that we had approached this process with the wrong mentality.

We found ourselves saying things like - We don’t need X or Y feature from V2 as we can simply “recreate” feature X or Y as we continue V3 development. This process was going to force us to spend more of our time building and not leave us in a position to release much. One example of this is that I didn't take any of the weapons or pick up mechanics from V2 as I reprogrammed holding items to work with a new character system in V3 (honestly its much better in V3)V3 started to feel like it should be a sequel and not a successor. In thinking of V3 as the successor to V2 it paled in comparison. It was like going back to the barren Amazing Frog?

Versions of 2015 before we had added sharks even, but with better models, nicer mechanics and real-time lighting. It was beginning to feel like we were taking leaps backwards for the sake of some more contemporary technology. Obviously, we are not going to stop Developing V3, we want a day-night cycle, we want frog fingers! We want online multiplayer and we want to make “F.A.P.S'. A thing but we are not ready to lose everything else that we have built up over the past few years in V2 and the dilemma is we couldn’t integrate what we have in V2 without rebuilding it all so we changed our philosophy.

Messing about with a Giant Alligator Opened my mind www.flickr.comI was not happy with how I was rushing V3 to replace V2 - As December 2019 approached, we wanted to deliver a “fun” V3 Beta Update. I found I was just taking things from V2 to make V3 better and started to feel uncomfortable with this approach.

V3 needed more time and careful consideration to be as fun as V2. From a development point of view, for me as the programmer at least - there is a certain clarity and purity about V3. This is because it allows me to build more complex core systems, like Multiplayer, and integrate them from the ground up. Rushing content in was breaking the integrity of the project and not what V3 was supposed to be.

Xmas is always a panic month for us, I no longer remember Xmas without an Amazing Frog? Update and honestly, I love it.

Throughout 2019 we had planned to replace V2 with V3, but by the time November hit I realised how this was not a possibility in the short term. I distracted myself by making a Xmas V2 mobile version.

I didn't think it was possible any more as Unity 4 was so out of date. Nonetheless, for a distraction, I thought I would give it a go and with some weird workarounds I found a way and put the Xmas content onto Apple and I found myself in V2 project again with Xmas knocking at the door for a Steam update.So I made a giant Alligator, OK?Initially, I was just experimenting, but after chatting with Hal we decided to go all out on the Flight school Update for a bit. We had kind of shelved Flight School in April or May after the Drone Update in favour of concentrating all our energy and resource on V3. Simply put - I couldn’t bear not having a “Holiday update” So we reactivated it, crunched and launched that at Xmas.Meanwhilewww.flickr.comWe had been prepping a V3 Beta update Among other things, Hal made onesies for every outfit from v2 into an actual onesie in the V3 Beta that you can change into (if unlocked in V2) We were pretty excited.

We made the cars better and more of them, added a film studio, replaced the landscape with a higher detailed Landscape, fixed a bunch of the silly door bugs like when you enter the Hal made a Xmas light generator and we hung a few pictures in the Gallery.www.flickr.comActually we did a bunch of stuff we are always making progress, but for now, we put a pin in V3.www.flickr.com. A Fresh Perspective.In January Hal and I had a careful think about where we were with development. Subsequently, we took the difficult decision to convert EVERYTHING from the V2 flight school update to Unity 2019.3 (the software we build V3 in). Once we had come to terms with the inevitable fact that V3 was not ready to replace V2 there was only one road we could walk down and we have gone all out on that route.A complete conversion of V2 with no content left behind opens many new doors too. It's a big change in direction, but one we are both pretty happy with. Some times you have to analyse your actions very critically and break a few things to make progress.

Maybe not in a “Thanos” way Disclaimer - We are not advocates of Thanos' philosophies, but more in and eggs and omelette kind of way.www.flickr.comThere are still a few outstanding issues from me in the systems conversion, but this has given Hal plenty of time to go nuts on the V2 landscape. So much is now possible in V2 now the project is in 2019.3, trees, rocks, water landscape features would now be available in V2. Making the world feel much more as we originally intended but could not originally achieve. In some tests, it has run better on my older laptop than Flight school.

Finally, V2 is taking advantage of newer processors and graphics cards.More detail does make it easier to get lost in SwindonShire.www.flickr.comIts been a really productive few months and I think we are on the cusp of our best update ever. The oddest thing is its V2 update. Only it doesn’t feel like V2 any more.www.flickr.comI cannot lie converting the ENTIRE project from unity 4.7.2 to Unity 2019.3 has not been without its issues, but.www.flickr.comGrasswww.flickr.comI can’t tell you how long we wanted grass.and lawn.www.flickr.comtrees.www.flickr.comand rocks.www.flickr.comrocks and trees.www.flickr.comdid I mention trees?www.flickr.comcos we have trees nowwww.flickr.comand metal trees obviouslywww.flickr.com www.flickr.comAnd better water (with wildlife in it)www.flickr.com www.flickr.comI hope the images explain what we are doing. I always feel there is so much more to say.

I was going to talk about the pitfalls and problems we had with “game design” if you can call it that. Like how the balloon Jet pack, for example, has been a hindrance as much as an advantage in designing what features we add next to the game. Or how we feel about just being 2 developers and should we expand? Or that GDC got postponed, or like how we will make it easier to move big objects around and not take a day to get a saddle on a giant alligator or the Hat app or more practical things like building a Fayju account system so you can save data across platforms and not lose it, or that we will output Flight school to iOS and Android with split-screen, very soon. Or what platforms we want to take Amazing Frog?

To this year.There is so much to talk about and honestly, I never know where to begin or end with these posts.www.flickr.combut I will say this - Thanks for playing Amazing Frog? I can’t say it enough - we love working on it and are so grateful that we can.

21 November, 2014 -fayjuLaunch week special offer - 15% offWelcome to the Amazing Frog? F0.0.1 “The First Early Access Build”.The first of many.We just want to take a moment to say a massive thank you to everyone who has shown support for us and the Amazing Frog? We really appreciate it and could not have got to where we are without you, so thank you!What's new?This is Amazing Frog? As you have never seen it before.

Completely new and built specifically for Steam Early Access, this version of Amazing Frog? Is much bigger, better and crazier! We are working on adding loads more into the game and we are so excited to be able to share this first Early Access build with you guys. While there are more features than ever before, these are only a fraction of what is to come and we will be regularly updating you with fresh information about the games development.Jump To Join4 player split screen runs as standard. Currently we are building a “Jump to join” structure where if you have enough controllers, hit jump and up to 4 frogs will join the scene. Fight each other, grab the crown, chase and challenge each other or you can work together to get to places.

Amazing Frog Demo

It's completely up to you to do what you want!EnvironmentsThe Hideoutthis is where you begin your journey, sitting on the couch with your frog buddies, watching a broken telly. Get up, walk around and let the games beginSwindonThe growing town of Swindon. The Swindon Town Council are regenerating the town center amidst an adventurous expansion project.The SewerDon’t go down there alone, something or someone is lurking in the depths.Fart GymsIf you want to get your guff on, you are going to need a training routine.

Check out one of the new fart gyms and hone your skills.Our Development rooms.We are toying around with some smaller environments. We are going to be massively expanding this section so stay tuned!We are always listening, so if there are any features you think would be a great edition to the game, let us know on our steam community page!We hope you enjoy the game! Amazing Frog? Is the original Hardcore Parkour openworld buffet of bonkers physics sandbox gameplay.Welcome to the town of Swindon UK, home to flatulant super hero Amazing Frog?We first started working on Amazing Frog? Back in 2012 and have been growing it steadily since launching on OUYA last year.

Thanks for all the requests to bring AF? Here it is and we're take things to the next level!!Remastered bigger open world split screen sandbox. Shot your froggy self out of cannons, dive off buildings, get Mad Ups on the Bouncy Castle and try to reach the Blimp. Fight for the crown, race moon buggies, collect TVs together, find Cats, be destructive or just flap around, there is loads to do when you’re a frog in Swindon. Theres also Party Mode - 4 player split screen crown snatching, gun shooting hilarity and more.We love working on Amazing Frog? We want to add more nonsense, more modes, more environments, more characters, more weapons, more missions, more vehicles, more frogs and we're gonna! We’ve reached the moon already and we won’t stop there, so come on down to Swindon and join the ride!